http://www.celestialheavens.com/viewpage.php?id=838
Q&A with Ubisoft and Limbic on Might & Magic: Heroes VII
August, 2014.
Érdekes kérdezz felelek a fejlesztőkkel a skil rendszer kiderül, a map editorról, a neutrál lényekről stb:
Nagyon jó új hírek!
Lesz pl LAN is!!! Ez az 5. rész óta nem volt! Lesznek bossok!
Lesz sajátos csak kampányban látható lény pl Griff is lesz így!
Stb stb nem fordítok le most mindent!
https://www.youtube.com/watch?v=FJJZQqcRHng&t=6m40s
Short interview to Julien Pirou
More about choosing Unreal Engine 3, and H7 mechanics directio
- you have to register your game in Uplay once, after that you can play it offline
- the sector control system with its forts as in H6 will return although there will be some changes to the system
- permanent changes to the adventure map will be possible (they mention an avalanche from a mountain that can block a path and they mention destroying a statue in the underworld to drain a sea in the world above which then results in a new explorable area where the sea was before)
- there will be a new flanking system for the battle system, attacks from the side and from behind will do more damage to a creature
- spells are no longer permanently learned as skills as in H6, you have to buy them in a town or find them on the adventure map (it's not worded that clear in the article but to my understanding they simply return to the old spellsystem)
On the multiplayer side, Skirmish and Duel modes are already in, and Hot Seat support is confirmed.
Highlights include: Development started in March 2013, Unreal Engine 3 will allow to create powerful yet accesible tools for the fans, campaign councilors will tell the player stories of their race, and more.
Youll find over 60 hours worth of content in the single-player campaign as you fight to end the civil war tearing the Holy Empire apart. On top of the campaign, the game also includes Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes.
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1. Heroes 7 Haven is based on the brutal Wolf Dutchy, not on the holy Griffin one from Heroes 6.
2. Campaign-only creatures will be available for Ivan, and possibly, someone named Sheymus. One of those creatures will be the Griffin.
3. Bosses are confirmed.
4. Reputation system most likely will NOT return.
5. Dynasty weapons most likely will NOT return.
6. Necromancy and healing will be like in previous games, not Heroes 6. Healing will NOT resurrect.
7. Some creatures and races will be updated from the Heroes 6, others, like Sylvan, Academy or Fortress - are from the scratch. Expansions are feasible due to the existing audience and some existing designs.
8. The mist in the haven town screen is a bug.
9. There will be a lot of different types of battlefields. Some with many obstacles, some with almost no obstacles.
2. ________________________________________
3. - War machines will get a new twist (exactly what is not yet revealed)
- Some battles could have other objectives than killing all enemies [From the context I'm assuming they are talking about single tactical battles]
Some highlights: Map Editor is a key part of the game, no permanent connection is neccessary, neutrals are in, story of the campaign and more. HC related
Kalah: What can you tell us about the skill and magic systems? Ez is érdekes! Tehát skill pontok lesznek de a mágia külön lesz mint a régi részekben a skillek Heroes 6 vonalon, de más kategóriákban lesznek.
Gary Paulini: Too early to tell! Some things are still being discussed internally, and it would be a shame to announce things which will not make it into the final game.
Xavier Penin: The biggest info is that spells are outside the skill system again, and must be learned in town guilds, adventure map buildings or from other Heroes. Player can complete their Heroes' spell collection while exploring a map or completing a campaign. Heroes have a class (like Paladin) and that defines their skills. They also have a faction skill.
Skills have a global effect and offer access to abilities, which have a more specialized effect. When levelling up, the player must spend a point to upgrade a skill or buy an ability. You cannot have everything so you must make choices: you can specialize or try to be balanced.
Also, skills are divided into Might, Magic and Neutral categories, and are consistent with the Hero's class.